CHARACTER vs. BODY
The key to character design is investing the design
with an appearance of life. Animating it in the
sense of lending it an "anima" or soul,
so that, in the words of French philosopher George
Didi-Huberman: "what we see looks back at
us". It is what we project onto the image
that triggers this animation – but it is
the density and strength of their design that
makes characters an ideal screen for our imaginations.
For German art historian Hans Belting who represents
the "iconic turn", there is a strong
link between the dead body and the image. According
to his anthropological approach, the corpse, being
so radically different from the body while alive,
was the first ever image. "Images, preferably
three-dimensional ones, replaced the bodies of
the dead, who had lost their visible presence
along with their bodies. Images, on behalf of
the missing body, occupied the place deserted
by the person who had died." As a tactile
abstraction, dolls and fetishes transported the
dead body into the realm of the image. (more...)
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